This project is a modern interior visualization created as part of my architectural visualization workflow. The scene was modeled in Autodesk Maya, where the main structures and props were built with clean topology and accurate proportions.
The environment was then imported into Unreal Engine for shading, lighting, and rendering. Materials were developed using Unreal’s material system to achieve a balanced and realistic look suitable for real-time visualization. Lighting was designed to create a soft cinematic mood while maintaining believable interior illumination.
Final color grading and minor post-processing were completed in **Adobe Photoshop** to refine contrast, depth, and overall presentation quality.
Visual elements and design inspiration were referenced from unknown interior design images used purely for artistic inspiration.
Workflow:
Modeling — Autodesk Maya
Shading & Rendering — Unreal Engine
Post-Processing — Adobe Photoshop